Study programme

Official Degree

Master's Degree in Learning Facilitation and Innovation - LIT

Duration

60 ETCs

1 year

Students

20

Campus

Bilbao AS Fabrik campus and workshops in Madrid

Language

Spanish or Basque

Modality

Online + Face to face workshops

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PDF Catálogo

Study programme

The plan of study consists of five cycles:

  • CYCLE #01: STARTING POINT

    The aim of Cycle #01 is to understand the relationship between society and trends in social and educational innovation, to understand how they work, and to identify key topics for reflection. In addition to inspiration, the most important aspect of this cycle is that the students will learn to work coherently will determine the context and content for their projects.

    At the end of this cycle, each participant will have defined his or her principles as an agent for social and educational change in a process that begins with individual and group reflection and that focuses on inspiration in the students’ choice of research topics based on the desire to learn, rather than a particular theoretical framework.

    An inspirational study trip is part of this initial cycle.

  • CYCLE #02: CREATING COMMUNITY

    This cycle establishes the tone, energy, and flow that the participants will have to maintain as a working team, both during in-person workshops and in project work sessions, in online work and on trips.

    At the end of this cycle, the participants will have come together as a fully functioning group, and they will have defined the tasks involved in their projects and chosen the teams that will carry them out.

  • CYCLE #03: DEVELOPMENT

    This cycles focuses on creation. The group will continue to work on its projects, and will carry out longer visits and trips in a creative process that is introspective but not introverted and that involves constant collaboration and dialogue with other agents. In this process, the participants will evolve from “proto-team” to team, with clear aims: to manage their project/research and establish well-defined roles in their project.

    At the end of this cycle, the projects will be evaluated and reconceptualized by the whole Master’s community and network.

    The cycle will take one year. The participant will also choose what topics to specialize in through his or her choice of 6 of the 13 suggested modules.

    This cycle focuses specifically on the research project.

    Thematic content (LEGO modules):

  1. Learning to live together, focusing on the knowledge of functional and gender diversity as unequal, minority and dissident groups.
  2. Cultural capital at school, you will learn to develop multilingual and intercultural competencies with a critical view to understand the school as an agent of social impact.
  3. Change in the educational institution, you will investigate the keys to change processes in the educational institution.
  4. Complexity Navigation, you will learn to navigate complexity and change as part of your daily professional and personal life.
  5. Team Facilitation, you will experience the concepts and methodologies of team learning as a fundamental basis of your work, oriented to the experience of building a learning team.
  6. Innovation in learning processes, you will learn strategies to better connect with your students and facilitate their learning.
  7. Lifelong learning, the proposal of the module is to become travellers, understanding that the journey is the best expression to understand existence and learning.
  8. People analytics, the module revolves around the understanding of problems, from the use of statistics on variables/data that people produce.
  9. Facilitation of learning in digital environments, the future (and the present) is to explore the digital space; you will learn how to train yourself in the facilitation of learning in digital environments.
  10. Facilitation in hybrid environments, you will learn how to facilitate learning and innovation in an onlife context.
  11. Learning and innovation ecosystems, to learn about the main components and dynamics that allow you to create and implement an innovative ecosystem.
  12. Quantitative research, to deepen in the concepts and tools that are fundamental to carry out a quantitative research process. (Compulsory in doctoral itinerary).
  13. Qualitative research, to learn about qualitative paradigms, the different methods associated with them, as well as different techniques for collecting and analysing data. (Compulsory in doctoral itinerary). 
  • CYCLE #04: REPETITION AND IMPLEMENTATION

    By this point, the team will have defined and consolidated its projects, and had them evaluated by the network. There may be some changes and adaptations along the way, but this cycle focuses on consolidation of the project.

    Additionally, both the team and the projects conclude their first cycle of life at the end of this cycle, which therefore focuses on reflecting on and planning the continuation and/or future of those projects.

  • CYCLE #05: COMMUNITY

    After projects are presented, it will be time to “celebrate” the skills and knowledge that the Master’s students have acquired both as a team and individually.

    It’s also time for each student to inventory his or her learning and make decisions about how to maintain the community created during this Master’s program.

WOKSHOPS

Throughout the Master’s program, a number of workshops will be offered:

  • WS#1: Tools for the trip (visual thinking, visual art…).
  • WS#2: Methodologies for creation and teamwork: creative methodologies, mapping and project conception methodologies, Design Thinking.
  • WS#3: Community creation tools. Creation of research communities, research trends (participatory and situated).
  • WS#4: Rapid prototyping methodologies.
  • WS#5: How to write a report (writing, evidence and measurement).
  • WS#6: Preparing for demo day (different orality and presentation formats).

IN-PERSON SESSIONS

The in-person sessions of the Master’s program will take place in Bilbao and Madrid.

All the subjects

1st Year

  Subjects Type ECTS
PDF Aprendizaje para el impacto OB 8
PDF Procesos y metodologías de investigación e innovación OB 10
PDF Aprender para convivir OP 6
PDF Capital cultural en la escuela OP 6
PDF Cambio en la institución educativa OP 6
PDF Complexity navigation OP 6
PDF Learning analytics OP 6
PDF Lifelong learning - Aprendizaje a lo largo de la vida OP 6
PDF Facilitación de equipos OP 6
PDF Facilitación del aprendizaje en entornos digitales OP 6
PDF Cibercultura y sociedad digital OP 6
PDF Ecosistemas de aprendizaje e innovación OP 6
PDF Metodología de la investigación cuantitativa OP 6
PDF Metodología de la investigación cualitativa OP 6
PDF Innovación en los procesos de aprendizaje OP 6
PDF Prácticas OB 8
PDF Trabajo de Fin de Máster TFM 10
  Total   60

Legend

  • FB: Basic Training
  • OB: Mandatory
  • OP: Optional
  • TFM: End of Master Project